Update, battle minigame


Hello and welcome back to another devlog. 

 I have finally solved my PC issues which were down to a faulty ssd.  Been a week or so now and I had zero freezes, bluescreens, crashes and other nuisances.

As for the game, I have finished main story event 11 and mia1. This marks 4 events done for the next update: willow1, helen5a, story11, mia1. Two new scenes for university location with new side characters has been added. There's been some other changes in GUI and scripts too. Side characters glossary, skills window, battle engine.

Let's talk about the last, the battle minigame. Until now it hasn't really been used except for that one time during Asara's story. The idea with it was to give the player something extra to do.  Emphasis on word extra. Because the minigame is skippable and to be fair it is a VN, it will not be an essential thing. It will however be a very big addition.


Interface is subject to change

The GUI and some process will remain the same for VN purists (let's call them that). If you switch off the minigame, you will still be able to learn new skills and use them in game. Combat will take me extra scenes and time but you still get to prepare for it and participate.  A good example is the first skill you most likely already have, Titus Exposus. A sexual magic spell you get to use once.

In turn the RPG fans can have some combat inbetween.

Work on the minigame itself takes time. For example if I wanna throw in Titus Exposus into the battle that means I have to make a new image of every female character that you can strip naked. So far there's only rats but of course there is magical practice and other events coming. I'd say it's really worth it.

As seen in the screenshot, you can only have 8 active skills at a time. Think of it like the D&D rules with wizards and spellbooks. Gotta prepare the spells to cast them.

GUI (interface) is still subject to change. So far the magic schools are: arcane, elemental, illusion, necro, sexual. Demonology and healing will most likely be an addition in the future.



Some undead will require corpses to summon.

As Asara promised in her story, you will get to ask her out for a date in the sewers and practice some combat and dungeoning. The idea is to add a little bit of exploration but it's all in planning phases.

Going back to skills; different schools specialize in different methods. Elemental magic is mostly pure damage at high mana cost. Arcane is a bit of everything with defense and attack, something of an all rounder. Illusions are great against other magic users and targets with mana. Sexual has some high chance utilities (well, only one so far) and necromancy is high damage and summon spam but totally illegal.

I have to admit I inspire myself a lot with guild wars 1, having played it when I was much younger. This means balance of the spells may sometimes be out of the window but it's nothing the old ArenaNet team didn't manage to fix with a hammer. I'm sure I'll get there as well.

I'll be happy to show you more when I get there. With a few skills added already, I will have to start working on expanding the sewers and monsters.

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